Last week we attended the http://www.techhelpnumbers.com/font/3457 BigData Congress in Barcelona. One of the very interesting talks was the one by follow site Mikael Journo, Vice-President Player Kingdom at here King.
For the ones not familiar with King at first sight, have you heart about enter “Candy Crush” or “Farm Heroes”? Probably you do. And why is someone from the game industry giving a talk on big data? Well, Mikael introduced us some numbers, and they definitely deal with BIG data.
For having a first overview, King games have developed http://www.amisdecolette.fr/?friomid=site-rencontre-france-gratuit&ea3=98 185 games that are playes in more than 200 different countries. It’s best title, Candy Crush, have the insane amount of 150 million users a day.
That, converted to games is translated to http://calonline.com/?150=c2 1,5 Billion daily levels of the game played every single day which at the end generates http://palsambleu.fr/?dimyrewsy=site-rencontre-gratuit-43&50e=ca 15 Bilion data events in a day. So just overseeing these numbers we can definitely accept they play with big data.
Having this introduced, we want to share a concept that Mikael talked about and we believed very interesting. He asked to the audience: “Having in our hands these massive amount of users and data events, how do we know how many of these data is relevant to users interest, so how intense should our push notifications be pushed to users?
The answer to this question we call it opzioni digitali guida pdf “Mass Customization”.
That means not having a Standard notification criteria for everyone, instead of that, adapting our interactions with users depending on their engagement based on 3 criteria.
- http://boersenalltag.de/blog/post/2009/10/12/praezise-prognosen/index.html Time. Time of the day or night Scheduling of the notifications.
- follow Content. Type of event to push related to game.
- source site Frequency. Frequency of user playing habits.
“Our systems are build in a way that we see how users respond to the messages”